To provide holistic STEAM learning experiences for students by integrating Science, Technology, Engineering, Arts, and Mathematics, using FLUX's CO2 laser cutters as a pivotal tool.
Collaboration
To foster collaboration between students, educators, and professionals by transforming traditional learning environments and emphasizing future-ready education.
Progression
To offer a tiered curriculum that caters to various age groups, emphasizing the development of critical thinking, problem-solving skills, and self-education through creative projects that range from foundational concepts to real-world applications.
Projects for Kindergarten to Grade 3
Project #1
Stencil
Students select a stencil to be cut from pre-designed files. Students will learn the hardware side of laser cutting by watching the machine in action.
Students will use black markers to draw scenes from their favorite book. The outline of each drawing will be cut out of construction paper and made into a silhouette collage.
Students will utilize laser cutting machine to cut out animals and assemble them. After mastering the cutting process, they will then assemble these pieces to form complete animal figures.
Students will start with a pre-designed cardboard automata assembly, and design the character to go on top. All parts will be cut out of cardboard and assembled.
Students will learn about different animal habitats and their characteristics, and use a laser cutter to design and build their own 3D animal habitats.
Students will learn about family keepsakes and bring in a handwritten keepsake, like a drawing, recipe, or letter. The keepsake will be scanned and raster etched on wood, to make it more durable.
Students will learn about logos and monograms, and design a logo for themselves. Students will be encouraged to design unique raster and vector shapes.
Students will work in teams to select a topic that they want to build a puzzle about, and select 4-6 objects within that topic to include in their puzzle. Students will use these objects to build a matching game to teach other students about their topic.
Students will use the design thinking process to invent a product to help someone. Students will build prototypes, using the laser cutter and other craft materials, to explain how their invention works.